choice of interactive clocks

How to play Countdown

The rules to Countdown are simple. When choosing letters, you must choose at least three vowels. The rest can be a mixture of vowels and consonants. The original point of the game (which is a competitive gameshow broadcast on Channel 4 in Britain) is to make the longest word possible from the chosen letters within thirty seconds. Depending on the ability of your group, this may not be possible, or very fruitful.

The gameshow is also between two contestants, however, you probably have a few more than that in your group, so you could either split the group up into two (and ham it up with a bit of drama), or ask each pupil to play individually. There are pros and cons with each format for you to consider. If you split the group into two (maybe even three), you run the risk of some students not playing the countdown game and slacking. Also, if the class is of mixed ability, are the groups evenly grouped? If the students are to play as individuals, again, is everyone going to play along? The group option allows for great competition to build.

We suggest you modify the aim of the game to suit your group. You may want to play for the longest word, most words, or whatever you can think of. Also, you're able to change the amount of time you give the group as you see fit.

Countdown Conundrum

The countdown conundrum is a great way to reinforce keywords for the unit / section you are working on. In the original Countdown game, the countdown conundrum is a nine-lettered word that is jumbled, and the contestants have 30 seconds to solve it. However, to make this concept more useful for you as an educator, we've allowed you to enter up-to a nine lettered word. Simply type in the word in the box provided, and then press set. If the group are finding the word difficult to solve, by pressing set, will jumble the letters once again. No matter how many times you press 'set', the real answer won't be shown, until you press 'reveal'.